![]() Player punch effect on arms (6 different effects based on punched material: flesh, wood, stone/glass, metal, fabric, other).Player kick effect on feet (6 different effects based on kicked material: flesh, wood, stone/glass, metal, fabric, other).Intensity changes according to how much you pull. Player bow string pull effect on arms.Player melee attack effect on arms (23 different effects based on material pairs, imbuement and action type combinations, meaning you get a different effect based on the material you are holding and the material you hit it to).Player charging or firing spell effects on arms (3 different effects based on spell types and 13 different effects for mod added spells).Spell hits on player vest, arms, head (3x different effects based on spell types and 3x different effects for mod added spells for each body part).Ranged hits on player vest, arms, head (4x different effects based on imbuement).Melee attacks on player vest, arms, head (32x different effects based on materials, imbuement, attack type and direction combinations for each body part).When player is attacked: (These feedbacks are applied to the angle they come from, and the attack direction is used as well for slash attacks like left to right, right to left, up to down etc.) These are the currently implemented haptic effects (220 different effects): It supports Tactot(Haptic Vest for Torso), Tactosy(Haptic Sleeve for Arms), Tactosy(for Feet) and Tactal(Haptic Face Cushion for HMD) ![]() This mod communicates with Tactsuit when certain events are detected in Blade
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